Helskate

Platform:
– Windows
– Mac

Tools used:
– Unity
– Git
– YouTrack
– Rider
– Intel GPA

Team Size:
During development scaled up from 3 to 15.

Contributions

  • Oversaw overall software architecture and code quality, ensuring maintainable design patterns and consistent implementation across the entire Unity project.
  • Contributed code to nearly all subsystems, including custom physics for skating mechanics, dialogue and narrative systems, enemy AI, behaviour trees and gameplay logic.
  • Set up and maintained the Git repository. And troubleshooting version control issues to keep the team productive.
  • Performed in-depth performance profiling and optimization using Unity Frame Debugger, Unity Profiler and Intel GPA, identifying CPU/GPU bottlenecks, reducing draw calls, and improving memory usage.