My most recent projects
I worked on a 3D first person shooter and created an algorithm that creates graphs for the level generation. The levels in this game were generated with bitmaps and are attached to each other. In order to have the enemies navigate the rooms correctly, I made an algorithm that turns the room into a graph.
Space game X
You are a fighter! Not just a fighter… no.. a space pirate!
You will explore a new universe with your ship, meet-up with some interesting people, fly, race, and even fight ’till death if you have to.
Earn money, trust and become respected in this universe.. And who know’s what’s next…
This game was first just a simple tower defense game that had a simple rock-paper-scissor mechanic. However, for a research Timo Veenman, Amanda Herders and I worked on automated game design we implemented upgradable towers. But in order to balance the upgrades, we decided to use a simulated annealing algorithm.