Havocado
Platform:
– Windows
– Mac
– Linux
Tools used:
– Unity
– Git
– YouTrack
Team Size:
4
Contributions
- Ensured overall code quality by enforcing coding standards, implementing design patterns and performing code reviews to maintain a scalable and maintainable codebase.
- Implemented ragdoll physics systems, integrating Unity’s physics engine with custom constraints and blending to achieve realistic character reactions and smooth transitions between animation state.
- Developed and optimized multiplayer networking with Photon PUN, implementing synchronization, RPC handling and packet size optimizations to maintain high transmission rates and reduce bandwidth costs while ensuring consistent gameplay across clients.