Virtual reality table tennis
For writing my bachelor thesis I created a virtual reality table tennis game where I researched what physics should be implemented and how. Because of a non-disclosure agreement I am unable to show any actual footage from this game. This was a solo project for the Norwegian University of Science and Technology.
Platform:
– Windows
Tools:
– Unity
– HTC Vive
– Git
Contributions
- Implemented VR control systems, integrating input handling, gesture recognition, and interaction mechanics tailored for immersive gameplay.
- Created basic 3D models to support prototyping and supplement the art pipeline when needed.
- Designed and implemented custom physics features, including a Magnus effect simulation, extending Unity’s physics engine for more realistic gameplay.
- Researched and evaluated physics requirements for accurate simulation, determining when Unity’s built-in physics were sufficient versus when custom/third-party solutions were needed.